![]() Reduced the combo cost of using blanks (they no longer drop your combo level, only clear progress towards the next combo level).Decreased enemy/boss health slightly on all levels but the first.Improved Makeshift Cannon and Sling, especially against bosses.Buffed the Makeshift Cannon but limited its shots.Adjusted the fire rate and damage of the Bullet gun and the Shock Rifle.Lowered the health of the Spectral Gun Nut and reduced how frequently he appears in the Hollow elevators.Lowered health of Medusalier and Low Priest.Wallevator spawns Spent (zombullets) less frequently.Made Sepulchergeist’s tetromino attack slightly slower.Several tweaks to the final boss to slightly lower difficulty: reduced HP, increased some pauses before bullets spawn and a few other minor changes.Additionally, tapping the Shoot button no longer fires charged weapons faster than holding the Shoot button down. Did another balance pass on charged weapons some were too slow or weak to be viable, especially in later floors.This should allow players to recover more quickly from a combo wipe, but requires the same amount of combo points to reach level 20. Reduced the amount of combo points required to reach early levels (0-10), and increased the points required to reach later levels (12-20).Fixed a case where an air dodge roll may move in a different direction than the player would expect.Fixed an issue where players could drop down through the floor of some elevators (trains).Added a Combined Jump/Roll option: this allows players to dodge roll by pressing the Jump button while holding directly left or right.Added a control binding to manually reload weapons (defaults to R on keyboards, or Y/Triangle on controllers note that if you already have a save file, you’ll need to bind this yourself or reset your bindings to default).Added an Auto-Ascend option: this allows players to jump by using the up button.Added an Auto-Descend option: this allows players to drop down through platforms by using the down key, rather than requiring Jump + Down.Added an Aim To Fire option: this allows controller users to fire just by aiming with the right stick, rather than requiring aiming and a separate Fire button.Added a Rapid Descent option: Holding the Down button while jumping or falling will allow you to fall through one-way platforms.Added an Easy Air Dodge option: Pressing the Jump button while in the air now triggers an air dodge roll (just as pressing Dodge would).
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